CommandLua
From Baloogan Campaign Wiki
Revision as of 22:14, 11 December 2014 by 71.61.182.14 (talk)
Welcome to the Command Lua Wiki page. Here a number of useful links and video tutorials have been collected to help explain how to use the Command Lua API in your Command scenarios.
Documentation
Ckfinite's Tutorials
Tomcat's Tutorials
{{#ev:youtube|B4aUjddDHok}} {{#ev:youtube|ayDyeXx79hI}}
Function Examples
| Objects | Description |
|---|---|
| Unit Object | A Ship/Submarine/Facility/Aircraft. |
| Reference Point Object | A Reference Point. |
| Function Name | Description |
|---|---|
| ScenEdit_SetWeather | Set temperature, rainfall, cloud percentage and sea state. |
| ScenEdit_AddAircraft | Creates a new aircraft in flight. |
| ScenEdit_AddShip | Creates a new ship. |
| ScenEdit_AddSubmarine | Creates a new submarine. |
| ScenEdit_AddFacility | Creates a new facility. |
| ScenEdit_AssignUnitToMission | Assigns a unit to a specified mission. |
| ScenEdit_SetSidePosture | Sets the posture between two sides. |
| ScenEdit_SetEMCON | Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit. |
| ScenEdit_RunScript | Runs a script in your Lua directory. |
| ScenEdit_SetKeyValue | Saves a variable into the scenario file. |
| ScenEdit_GetKeyValue | Retrieves a variable from the scenario file. |
| ScenEdit_AddUnit | Adds a unit. |
| ScenEdit_SetUnit | Modifies a unit. |
| ScenEdit_DeleteUnit | Deletes a unit. |
| ScenEdit_AddReferencePoint | Adds a reference point. |
| ScenEdit_SetReferencePoint | Modifies a reference point. |
| ScenEdit_DeleteReferencePoint | Deletes a reference point. |
| Evaluates an expression and writes it to the console window. | |
| ScenEdit_SetDoctrine | Sets a unit's doctrine. |
| ScenEdit_GetDoctrine | Gets a unit's doctrine. |
| ScenEdit_CurrentTime | Gets the time in the scenario. |