Difference between revisions of "CommandLua"
From Baloogan Campaign Wiki
Line 7: | Line 7: | ||
==Ckfinite's Tutorials== | ==Ckfinite's Tutorials== | ||
− | * [ | + | * [http://commandlua.github.io/tutorials/01-getting-started.md.html Tutorial 1] |
* [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-2 Tutorial 2] | * [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-2 Tutorial 2] | ||
* [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-3 Tutorial 3] | * [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-3 Tutorial 3] |
Revision as of 21:14, 11 December 2014
Welcome to the Command Lua Wiki page. Here a number of useful links and video tutorials have been collected to help explain how to use the Command Lua API in your Command scenarios.
Documentation
Ckfinite's Tutorials
Tomcat's Tutorials
{{#ev:youtube|B4aUjddDHok}} {{#ev:youtube|ayDyeXx79hI}}
Function Examples
Objects | Description |
---|---|
Unit Object | A Ship/Submarine/Facility/Aircraft. |
Reference Point Object | A Reference Point. |
Function Name | Description |
---|---|
ScenEdit_SetWeather | Set temperature, rainfall, cloud percentage and sea state. |
ScenEdit_AddAircraft | Creates a new aircraft in flight. |
ScenEdit_AddShip | Creates a new ship. |
ScenEdit_AddSubmarine | Creates a new submarine. |
ScenEdit_AddFacility | Creates a new facility. |
ScenEdit_AssignUnitToMission | Assigns a unit to a specified mission. |
ScenEdit_SetSidePosture | Sets the posture between two sides. |
ScenEdit_SetEMCON | Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit. |
ScenEdit_RunScript | Runs a script in your Lua directory. |
ScenEdit_SetKeyValue | Saves a variable into the scenario file. |
ScenEdit_GetKeyValue | Retrieves a variable from the scenario file. |
ScenEdit_AddUnit | Adds a unit. |
ScenEdit_SetUnit | Modifies a unit. |
ScenEdit_DeleteUnit | Deletes a unit. |
ScenEdit_AddReferencePoint | Adds a reference point. |
ScenEdit_SetReferencePoint | Modifies a reference point. |
ScenEdit_DeleteReferencePoint | Deletes a reference point. |
Evaluates an expression and writes it to the console window. | |
ScenEdit_SetDoctrine | Sets a unit's doctrine. |
ScenEdit_GetDoctrine | Gets a unit's doctrine. |
ScenEdit_CurrentTime | Gets the time in the scenario. |