Difference between revisions of "CommandLua"

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==Tutorials==
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==Documentation==
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* [http://commandlua.github.io/ Function Documentation]
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==Ckfinite's Tutorials==
 
* [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-1 Tutorial 1]  
 
* [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-1 Tutorial 1]  
 
* [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-2 Tutorial 2]
 
* [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-2 Tutorial 2]
 
* [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-3 Tutorial 3]
 
* [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-3 Tutorial 3]
  
<!--{{#ev:youtube|B4aUjddDHok}}-->
 
  
==Reference==
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==Tomcat's Tutorials==
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{{#ev:youtube|B4aUjddDHok}}
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{{#ev:youtube|ayDyeXx79hI}}
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==Function Examples==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|+ Global Functions
 
|+ Global Functions

Revision as of 12:01, 8 December 2014

Documentation

Ckfinite's Tutorials


Tomcat's Tutorials

{{#ev:youtube|B4aUjddDHok}} {{#ev:youtube|ayDyeXx79hI}}


Function Examples

Global Functions
Objects Description
Unit Object A Ship/Submarine/Facility/Aircraft.
Reference Point Object A Reference Point.


Global Functions
Function Name Description
ScenEdit_SetWeather Set temperature, rainfall, cloud percentage and sea state.
ScenEdit_AddAircraft Creates a new aircraft in flight.
ScenEdit_AddShip Creates a new ship.
ScenEdit_AddSubmarine Creates a new submarine.
ScenEdit_AddFacility Creates a new facility.
ScenEdit_AssignUnitToMission Assigns a unit to a specified mission.
ScenEdit_SetSidePosture Sets the posture between two sides.
ScenEdit_SetEMCON Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit.
ScenEdit_RunScript Runs a script in your Lua directory.
ScenEdit_SetKeyValue Saves a variable into the scenario file.
ScenEdit_GetKeyValue Retrieves a variable from the scenario file.
ScenEdit_AddUnit Adds a unit.
ScenEdit_SetUnit Modifies a unit.
ScenEdit_DeleteUnit Deletes a unit.
ScenEdit_AddReferencePoint Adds a reference point.
ScenEdit_SetReferencePoint Modifies a reference point.
ScenEdit_DeleteReferencePoint Deletes a reference point.
print Evaluates an expression and writes it to the console window.
ScenEdit_SetDoctrine Sets a unit's doctrine.
ScenEdit_GetDoctrine Gets a unit's doctrine.
ScenEdit_CurrentTime Gets the time in the scenario.