Difference between revisions of "CommandLua"
From Baloogan Campaign Wiki
| Line 1: | Line 1: | ||
| − | ==Tutorials== | + | ==Documentation== |
| + | * [http://commandlua.github.io/ Function Documentation] | ||
| + | |||
| + | ==Ckfinite's Tutorials== | ||
* [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-1 Tutorial 1] | * [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-1 Tutorial 1] | ||
* [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-2 Tutorial 2] | * [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-2 Tutorial 2] | ||
* [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-3 Tutorial 3] | * [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-3 Tutorial 3] | ||
| − | |||
| − | == | + | ==Tomcat's Tutorials== |
| + | {{#ev:youtube|B4aUjddDHok}} | ||
| + | {{#ev:youtube|ayDyeXx79hI}} | ||
| + | |||
| + | |||
| + | ==Function Examples== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ Global Functions | |+ Global Functions | ||
Revision as of 13:01, 8 December 2014
Documentation
Ckfinite's Tutorials
Tomcat's Tutorials
{{#ev:youtube|B4aUjddDHok}} {{#ev:youtube|ayDyeXx79hI}}
Function Examples
| Objects | Description |
|---|---|
| Unit Object | A Ship/Submarine/Facility/Aircraft. |
| Reference Point Object | A Reference Point. |
| Function Name | Description |
|---|---|
| ScenEdit_SetWeather | Set temperature, rainfall, cloud percentage and sea state. |
| ScenEdit_AddAircraft | Creates a new aircraft in flight. |
| ScenEdit_AddShip | Creates a new ship. |
| ScenEdit_AddSubmarine | Creates a new submarine. |
| ScenEdit_AddFacility | Creates a new facility. |
| ScenEdit_AssignUnitToMission | Assigns a unit to a specified mission. |
| ScenEdit_SetSidePosture | Sets the posture between two sides. |
| ScenEdit_SetEMCON | Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit. |
| ScenEdit_RunScript | Runs a script in your Lua directory. |
| ScenEdit_SetKeyValue | Saves a variable into the scenario file. |
| ScenEdit_GetKeyValue | Retrieves a variable from the scenario file. |
| ScenEdit_AddUnit | Adds a unit. |
| ScenEdit_SetUnit | Modifies a unit. |
| ScenEdit_DeleteUnit | Deletes a unit. |
| ScenEdit_AddReferencePoint | Adds a reference point. |
| ScenEdit_SetReferencePoint | Modifies a reference point. |
| ScenEdit_DeleteReferencePoint | Deletes a reference point. |
| Evaluates an expression and writes it to the console window. | |
| ScenEdit_SetDoctrine | Sets a unit's doctrine. |
| ScenEdit_GetDoctrine | Gets a unit's doctrine. |
| ScenEdit_CurrentTime | Gets the time in the scenario. |