Difference between revisions of "CommandLua"
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| ==Reference== | ==Reference== | ||
| {| class="wikitable sortable" | {| class="wikitable sortable" | ||
| − | |+  | + | |+ Global Functions | 
| + | |- | ||
| + | ! Objects | ||
| + | ! Description | ||
| + | |- | ||
| + | | '''[[Unit Object]]''' | ||
| + | | A Ship/Submarine/Facility/Aircraft.  | ||
| + | |- | ||
| + | | '''[[Reference Point Object]]''' | ||
| + | | A Reference Point.  | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable sortable" | ||
| + | |+ Global Functions | ||
| |- | |- | ||
| ! Function Name | ! Function Name | ||
Revision as of 00:17, 28 November 2014
Tutorials
Reference
| Objects | Description | 
|---|---|
| Unit Object | A Ship/Submarine/Facility/Aircraft. | 
| Reference Point Object | A Reference Point. | 
| Function Name | Description | 
|---|---|
| ScenEdit_SetWeather | Set temperature, rainfall, cloud percentage and sea state. | 
| ScenEdit_AddAircraft | Creates a new aircraft in flight. | 
| ScenEdit_AddShip | Creates a new ship. | 
| ScenEdit_AddSubmarine | Creates a new submarine. | 
| ScenEdit_AddFacility | Creates a new facility. | 
| ScenEdit_AssignUnitToMission | Assigns a unit to a specified mission. | 
| ScenEdit_SetSidePosture | Sets the posture between two sides. | 
| ScenEdit_SetEMCON | Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit. | 
| ScenEdit_RunScript | Runs a script in your Lua directory. | 
| ScenEdit_SetKeyValue | Saves a variable into the scenario file. | 
| ScenEdit_GetKeyValue | Retrieves a variable from the scenario file. | 
| ScenEdit_AddUnit | Adds a unit. | 
| ScenEdit_SetUnit | Modifies a unit. | 
| ScenEdit_DeleteUnit | Deletes a unit. | 
| ScenEdit_AddReferencePoint | Adds a reference point. | 
| ScenEdit_SetReferencePoint | Modifies a reference point. | 
| ScenEdit_DeleteReferencePoint | Deletes a reference point. | 
| Evaluates an expression and writes it to the console window. | |
| ScenEdit_SetDoctrine | Sets a unit's doctrine. | 
| ScenEdit_GetDoctrine | Gets a unit's doctrine. | 
| ScenEdit_CurrentTime | Gets the time in the scenario. | 

