Difference between revisions of "CommandLua"

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==Reference==
 
==Reference==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
|+ Command Lua API
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|+ Global Functions
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|-
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! Objects
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! Description
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|-
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| '''[[Unit Object]]'''
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| A Ship/Submarine/Facility/Aircraft.
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|-
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| '''[[Reference Point Object]]'''
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| A Reference Point.
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|}
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 +
 
 +
{| class="wikitable sortable"
 +
|+ Global Functions
 
|-
 
|-
 
! Function Name
 
! Function Name

Revision as of 23:17, 27 November 2014

Tutorials


Reference

Global Functions
Objects Description
Unit Object A Ship/Submarine/Facility/Aircraft.
Reference Point Object A Reference Point.


Global Functions
Function Name Description
ScenEdit_SetWeather Set temperature, rainfall, cloud percentage and sea state.
ScenEdit_AddAircraft Creates a new aircraft in flight.
ScenEdit_AddShip Creates a new ship.
ScenEdit_AddSubmarine Creates a new submarine.
ScenEdit_AddFacility Creates a new facility.
ScenEdit_AssignUnitToMission Assigns a unit to a specified mission.
ScenEdit_SetSidePosture Sets the posture between two sides.
ScenEdit_SetEMCON Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit.
ScenEdit_RunScript Runs a script in your Lua directory.
ScenEdit_SetKeyValue Saves a variable into the scenario file.
ScenEdit_GetKeyValue Retrieves a variable from the scenario file.
ScenEdit_AddUnit Adds a unit.
ScenEdit_SetUnit Modifies a unit.
ScenEdit_DeleteUnit Deletes a unit.
ScenEdit_AddReferencePoint Adds a reference point.
ScenEdit_SetReferencePoint Modifies a reference point.
ScenEdit_DeleteReferencePoint Deletes a reference point.
print Evaluates an expression and writes it to the console window.
ScenEdit_SetDoctrine Sets a unit's doctrine.
ScenEdit_GetDoctrine Gets a unit's doctrine.
ScenEdit_CurrentTime Gets the time in the scenario.