Difference between revisions of "CommandLua"
From Baloogan Campaign Wiki
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+ | ==Tutorials== | ||
+ | [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-1 Tutorial 1] | ||
+ | [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-2 Tutorial 2] | ||
+ | [https://github.com/BenChung/CommandLuaDocs/wiki/Tutorial-3 Tutorial 3] | ||
+ | ==Reference== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Command Lua API | |+ Command Lua API |
Revision as of 08:15, 22 November 2014
Tutorials
Tutorial 1 Tutorial 2 Tutorial 3
Reference
Function Name | Description | Example |
---|---|---|
ScenEdit_SetWeather | Set temperature, rainfall, cloud percentage and sea state. | |
ScenEdit_AddAircraft | Creates a new aircraft in flight. | |
ScenEdit_AddShip | Creates a new ship. | |
ScenEdit_AddSubmarine | Creates a new submarine. | |
ScenEdit_AddFacility | Creates a new facility. | |
ScenEdit_AssignUnitToMission | Assigns a unit to a specified mission. | |
ScenEdit_SetSidePosture | Sets the posture between two sides. | |
ScenEdit_SetEMCON | Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit. | |
ScenEdit_RunScript | Runs a script in your Lua directory. | |
ScenEdit_SetKeyValue | Saves a variable into the scenario file. | |
ScenEdit_GetKeyValue | Retrieves a variable from the scenario file. | |
ScenEdit_AddUnit | Adds a unit. | |
ScenEdit_SetUnit | Modifies a unit. | |
ScenEdit_DeleteUnit | Deletes a unit. | |
ScenEdit_AddReferencePoint | Adds a reference point. | |
ScenEdit_SetReferencePoint | Modifies a reference point. | |
ScenEdit_DeleteReferencePoint | Deletes a reference point. |