Difference between revisions of "CommandLua"
From Baloogan Campaign Wiki
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| '''[[ScenEdit_Print|print]]''' | | '''[[ScenEdit_Print|print]]''' | ||
| Evaluates an expression and writes it to the console window. | | Evaluates an expression and writes it to the console window. | ||
+ | |- | ||
+ | | '''[[ScenEdit_SetDoctrine|ScenEdit_SetDoctrine]]''' | ||
+ | | Sets a unit's doctrine. | ||
+ | |- | ||
+ | | '''[[ScenEdit_GetDoctrine|ScenEdit_GetDoctrine]]''' | ||
+ | | Gets a unit's doctrine. | ||
+ | |- | ||
+ | | '''[[ScenEdit_CurrentTime|ScenEdit_CurrentTime]]''' | ||
+ | | Gets the time in the scenario. | ||
|} | |} |
Revision as of 23:15, 27 November 2014
Tutorials
Reference
Function Name | Description |
---|---|
ScenEdit_SetWeather | Set temperature, rainfall, cloud percentage and sea state. |
ScenEdit_AddAircraft | Creates a new aircraft in flight. |
ScenEdit_AddShip | Creates a new ship. |
ScenEdit_AddSubmarine | Creates a new submarine. |
ScenEdit_AddFacility | Creates a new facility. |
ScenEdit_AssignUnitToMission | Assigns a unit to a specified mission. |
ScenEdit_SetSidePosture | Sets the posture between two sides. |
ScenEdit_SetEMCON | Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit. |
ScenEdit_RunScript | Runs a script in your Lua directory. |
ScenEdit_SetKeyValue | Saves a variable into the scenario file. |
ScenEdit_GetKeyValue | Retrieves a variable from the scenario file. |
ScenEdit_AddUnit | Adds a unit. |
ScenEdit_SetUnit | Modifies a unit. |
ScenEdit_DeleteUnit | Deletes a unit. |
ScenEdit_AddReferencePoint | Adds a reference point. |
ScenEdit_SetReferencePoint | Modifies a reference point. |
ScenEdit_DeleteReferencePoint | Deletes a reference point. |
Evaluates an expression and writes it to the console window. | |
ScenEdit_SetDoctrine | Sets a unit's doctrine. |
ScenEdit_GetDoctrine | Gets a unit's doctrine. |
ScenEdit_CurrentTime | Gets the time in the scenario. |