Difference between revisions of "CommandLua"
From Baloogan Campaign Wiki
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! Function Name | ! Function Name | ||
! Description | ! Description | ||
− | |||
|- | |- | ||
| '''[[ScenEdit_SetWeather|ScenEdit_SetWeather]]''' | | '''[[ScenEdit_SetWeather|ScenEdit_SetWeather]]''' |
Revision as of 10:08, 22 November 2014
Tutorials
{{#ev:youtube|B4aUjddDHok}}
Reference
Function Name | Description |
---|---|
ScenEdit_SetWeather | Set temperature, rainfall, cloud percentage and sea state. |
ScenEdit_AddAircraft | Creates a new aircraft in flight. |
ScenEdit_AddShip | Creates a new ship. |
ScenEdit_AddSubmarine | Creates a new submarine. |
ScenEdit_AddFacility | Creates a new facility. |
ScenEdit_AssignUnitToMission | Assigns a unit to a specified mission. |
ScenEdit_SetSidePosture | Sets the posture between two sides. |
ScenEdit_SetEMCON | Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit. |
ScenEdit_RunScript | Runs a script in your Lua directory. |
ScenEdit_SetKeyValue | Saves a variable into the scenario file. |
ScenEdit_GetKeyValue | Retrieves a variable from the scenario file. |
ScenEdit_AddUnit | Adds a unit. |
ScenEdit_SetUnit | Modifies a unit. |
ScenEdit_DeleteUnit | Deletes a unit. |
ScenEdit_AddReferencePoint | Adds a reference point. |
ScenEdit_SetReferencePoint | Modifies a reference point. |
ScenEdit_DeleteReferencePoint | Deletes a reference point. |
Evaluates an expression and writes it to the console window. |