Difference between revisions of "CommandLua"
From Baloogan Campaign Wiki
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| '''[[ScenEdit_DeleteReferencePoint|ScenEdit_DeleteReferencePoint]]''' | | '''[[ScenEdit_DeleteReferencePoint|ScenEdit_DeleteReferencePoint]]''' | ||
| Deletes a reference point. | | Deletes a reference point. | ||
+ | |- | ||
+ | | '''[[ScenEdit_Print|print]]''' | ||
+ | | Evaluates an expression and writes it to the console window. | ||
|} | |} |
Revision as of 10:06, 22 November 2014
Tutorials
{{#ev:youtube|B4aUjddDHok}}
Reference
Function Name | Description | Example |
---|---|---|
ScenEdit_SetWeather | Set temperature, rainfall, cloud percentage and sea state. | |
ScenEdit_AddAircraft | Creates a new aircraft in flight. | |
ScenEdit_AddShip | Creates a new ship. | |
ScenEdit_AddSubmarine | Creates a new submarine. | |
ScenEdit_AddFacility | Creates a new facility. | |
ScenEdit_AssignUnitToMission | Assigns a unit to a specified mission. | |
ScenEdit_SetSidePosture | Sets the posture between two sides. | |
ScenEdit_SetEMCON | Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit. | |
ScenEdit_RunScript | Runs a script in your Lua directory. | |
ScenEdit_SetKeyValue | Saves a variable into the scenario file. | |
ScenEdit_GetKeyValue | Retrieves a variable from the scenario file. | |
ScenEdit_AddUnit | Adds a unit. | |
ScenEdit_SetUnit | Modifies a unit. | |
ScenEdit_DeleteUnit | Deletes a unit. | |
ScenEdit_AddReferencePoint | Adds a reference point. | |
ScenEdit_SetReferencePoint | Modifies a reference point. | |
ScenEdit_DeleteReferencePoint | Deletes a reference point. | |
Evaluates an expression and writes it to the console window. |