Difference between revisions of "CommandLua"
From Baloogan Campaign Wiki
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! Example | ! Example | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_SetWeather|ScenEdit_SetWeather]]''' |
| Set temperature, rainfall, cloud percentage and sea state. | | Set temperature, rainfall, cloud percentage and sea state. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_AddAircraft|ScenEdit_AddAircraft]]''' |
| Creates a new aircraft in flight. | | Creates a new aircraft in flight. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_AddShip|ScenEdit_AddShip]]''' |
| Creates a new ship. | | Creates a new ship. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_AddSubmarine|ScenEdit_AddSubmarine]]''' |
| Creates a new submarine. | | Creates a new submarine. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_AddFacility|ScenEdit_AddFacility]]''' |
| Creates a new facility. | | Creates a new facility. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_AssignUnitToMission|ScenEdit_AssignUnitToMission]]''' |
| Assigns a unit to a specified mission. | | Assigns a unit to a specified mission. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_SetSidePosture|ScenEdit_SetSidePosture]]''' |
| Sets the posture between two sides. | | Sets the posture between two sides. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_SetEMCON|ScenEdit_SetEMCON]]''' |
| Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit. | | Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_RunScript|ScenEdit_RunScript]]''' |
| Runs a script in your Lua directory. | | Runs a script in your Lua directory. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_SetKeyValue|ScenEdit_SetKeyValue]]''' |
| Saves a variable into the scenario file. | | Saves a variable into the scenario file. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_GetKeyValue|ScenEdit_GetKeyValue]]''' |
| Retrieves a variable from the scenario file. | | Retrieves a variable from the scenario file. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_AddUnit|ScenEdit_AddUnit]]''' |
| Adds a unit. | | Adds a unit. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_SetUnit|ScenEdit_SetUnit]]''' |
| Modifies a unit. | | Modifies a unit. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_DeleteUnit|ScenEdit_DeleteUnit]]''' |
| Deletes a unit. | | Deletes a unit. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_AddReferencePoint|ScenEdit_AddReferencePoint]]''' |
| Adds a reference point. | | Adds a reference point. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_SetReferencePoint|ScenEdit_SetReferencePoint]]''' |
| Modifies a reference point. | | Modifies a reference point. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[ScenEdit_DeleteReferencePoint|ScenEdit_DeleteReferencePoint]]''' |
| Deletes a reference point. | | Deletes a reference point. | ||
|} | |} |
Revision as of 08:31, 22 November 2014
Tutorials
{{#ev:youtube|B4aUjddDHok}}
Reference
Function Name | Description | Example |
---|---|---|
ScenEdit_SetWeather | Set temperature, rainfall, cloud percentage and sea state. | |
ScenEdit_AddAircraft | Creates a new aircraft in flight. | |
ScenEdit_AddShip | Creates a new ship. | |
ScenEdit_AddSubmarine | Creates a new submarine. | |
ScenEdit_AddFacility | Creates a new facility. | |
ScenEdit_AssignUnitToMission | Assigns a unit to a specified mission. | |
ScenEdit_SetSidePosture | Sets the posture between two sides. | |
ScenEdit_SetEMCON | Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit. | |
ScenEdit_RunScript | Runs a script in your Lua directory. | |
ScenEdit_SetKeyValue | Saves a variable into the scenario file. | |
ScenEdit_GetKeyValue | Retrieves a variable from the scenario file. | |
ScenEdit_AddUnit | Adds a unit. | |
ScenEdit_SetUnit | Modifies a unit. | |
ScenEdit_DeleteUnit | Deletes a unit. | |
ScenEdit_AddReferencePoint | Adds a reference point. | |
ScenEdit_SetReferencePoint | Modifies a reference point. | |
ScenEdit_DeleteReferencePoint | Deletes a reference point. |