Difference between revisions of "CommandLua"

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! Example
 
! Example
 
|-
 
|-
| '''[[LuaApi:ScenEdit_SetWeather|ScenEdit_SetWeather]]'''
+
| '''[[ScenEdit_SetWeather|ScenEdit_SetWeather]]'''
 
| Set temperature, rainfall, cloud percentage and sea state.
 
| Set temperature, rainfall, cloud percentage and sea state.
 
|-
 
|-
| '''[[LuaApi:ScenEdit_AddAircraft|ScenEdit_AddAircraft]]'''
+
| '''[[ScenEdit_AddAircraft|ScenEdit_AddAircraft]]'''
 
| Creates a new aircraft in flight.
 
| Creates a new aircraft in flight.
 
|-
 
|-
| '''[[LuaApi:ScenEdit_AddShip|ScenEdit_AddShip]]'''
+
| '''[[ScenEdit_AddShip|ScenEdit_AddShip]]'''
 
| Creates a new ship.
 
| Creates a new ship.
 
|-
 
|-
| '''[[LuaApi:ScenEdit_AddSubmarine|ScenEdit_AddSubmarine]]'''
+
| '''[[ScenEdit_AddSubmarine|ScenEdit_AddSubmarine]]'''
 
| Creates a new submarine.
 
| Creates a new submarine.
 
|-
 
|-
| '''[[LuaApi:ScenEdit_AddFacility|ScenEdit_AddFacility]]'''
+
| '''[[ScenEdit_AddFacility|ScenEdit_AddFacility]]'''
 
| Creates a new facility.
 
| Creates a new facility.
 
|-
 
|-
| '''[[LuaApi:ScenEdit_AssignUnitToMission|ScenEdit_AssignUnitToMission]]'''
+
| '''[[ScenEdit_AssignUnitToMission|ScenEdit_AssignUnitToMission]]'''
 
| Assigns a unit to a specified mission.
 
| Assigns a unit to a specified mission.
 
|-
 
|-
| '''[[LuaApi:ScenEdit_SetSidePosture|ScenEdit_SetSidePosture]]'''
+
| '''[[ScenEdit_SetSidePosture|ScenEdit_SetSidePosture]]'''
 
| Sets the posture between two sides.
 
| Sets the posture between two sides.
 
|-
 
|-
| '''[[LuaApi:ScenEdit_SetEMCON|ScenEdit_SetEMCON]]'''
+
| '''[[ScenEdit_SetEMCON|ScenEdit_SetEMCON]]'''
 
| Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit.
 
| Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit.
 
|-
 
|-
| '''[[LuaApi:ScenEdit_RunScript|ScenEdit_RunScript]]'''
+
| '''[[ScenEdit_RunScript|ScenEdit_RunScript]]'''
 
| Runs a script in your Lua directory.  
 
| Runs a script in your Lua directory.  
 
|-
 
|-
| '''[[LuaApi:ScenEdit_SetKeyValue|ScenEdit_SetKeyValue]]'''
+
| '''[[ScenEdit_SetKeyValue|ScenEdit_SetKeyValue]]'''
 
| Saves a variable into the scenario file.
 
| Saves a variable into the scenario file.
 
|-
 
|-
| '''[[LuaApi:ScenEdit_GetKeyValue|ScenEdit_GetKeyValue]]'''
+
| '''[[ScenEdit_GetKeyValue|ScenEdit_GetKeyValue]]'''
 
| Retrieves a variable from the scenario file.
 
| Retrieves a variable from the scenario file.
 
|-
 
|-
| '''[[LuaApi:ScenEdit_AddUnit|ScenEdit_AddUnit]]'''
+
| '''[[ScenEdit_AddUnit|ScenEdit_AddUnit]]'''
 
| Adds a unit.  
 
| Adds a unit.  
 
|-
 
|-
| '''[[LuaApi:ScenEdit_SetUnit|ScenEdit_SetUnit]]'''
+
| '''[[ScenEdit_SetUnit|ScenEdit_SetUnit]]'''
 
| Modifies a unit.  
 
| Modifies a unit.  
 
|-
 
|-
| '''[[LuaApi:ScenEdit_DeleteUnit|ScenEdit_DeleteUnit]]'''
+
| '''[[ScenEdit_DeleteUnit|ScenEdit_DeleteUnit]]'''
 
| Deletes a unit.  
 
| Deletes a unit.  
 
|-
 
|-
| '''[[LuaApi:ScenEdit_AddReferencePoint|ScenEdit_AddReferencePoint]]'''
+
| '''[[ScenEdit_AddReferencePoint|ScenEdit_AddReferencePoint]]'''
 
| Adds a reference point.  
 
| Adds a reference point.  
 
|-
 
|-
| '''[[LuaApi:ScenEdit_SetReferencePoint|ScenEdit_SetReferencePoint]]'''
+
| '''[[ScenEdit_SetReferencePoint|ScenEdit_SetReferencePoint]]'''
 
| Modifies a reference point.  
 
| Modifies a reference point.  
 
|-
 
|-
| '''[[LuaApi:ScenEdit_DeleteReferencePoint|ScenEdit_DeleteReferencePoint]]'''
+
| '''[[ScenEdit_DeleteReferencePoint|ScenEdit_DeleteReferencePoint]]'''
 
| Deletes a reference point.  
 
| Deletes a reference point.  
 
|}
 
|}

Revision as of 08:31, 22 November 2014

Tutorials

{{#ev:youtube|B4aUjddDHok}}

Reference

Command Lua API
Function Name Description Example
ScenEdit_SetWeather Set temperature, rainfall, cloud percentage and sea state.
ScenEdit_AddAircraft Creates a new aircraft in flight.
ScenEdit_AddShip Creates a new ship.
ScenEdit_AddSubmarine Creates a new submarine.
ScenEdit_AddFacility Creates a new facility.
ScenEdit_AssignUnitToMission Assigns a unit to a specified mission.
ScenEdit_SetSidePosture Sets the posture between two sides.
ScenEdit_SetEMCON Sets the state of the EMCON inheritable settings for a side, a missions, a group or a unit.
ScenEdit_RunScript Runs a script in your Lua directory.
ScenEdit_SetKeyValue Saves a variable into the scenario file.
ScenEdit_GetKeyValue Retrieves a variable from the scenario file.
ScenEdit_AddUnit Adds a unit.
ScenEdit_SetUnit Modifies a unit.
ScenEdit_DeleteUnit Deletes a unit.
ScenEdit_AddReferencePoint Adds a reference point.
ScenEdit_SetReferencePoint Modifies a reference point.
ScenEdit_DeleteReferencePoint Deletes a reference point.